tough love arena mods

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Onion's recovery on Feint has been slightly reverted, making it just a little easier to whiff punish up close. Leaderboard: Added local caching for leaderboard requests (should help with errors), Leaderboard: Added clickable icons on top for faster navigation, FAQ: Added information about Ranked and MMR, Ranked: You can now choose your preferred stage, Leaderboard: Added character icons for better visual parsing, Leaderboard: Added a clap emoji next to your own name, Leaderboard: Replaced "Coming Soon" with empty rows, for Character leaderboards that are temporarily empty, Leaderboard: Fixed bug where character-specific leaderboards never loaded, Stats: Added Ranked view to Account Stats, Maintenance: Updated stats logging to track Ranked play, Ranks are tied to your account. Alternatively, you can wait until the mod is finished, as itll be distributed as a Beta Branch of EBF5 on Steam, which would make it very easy to opt-into and install. Patch Notes. Josie Brechner - Tough Love Arena 00:00 / 02:00 Digital Album Streaming + Download Includes unlimited streaming via the free Bandcamp app, plus high-quality download in MP3, FLAC and more. This is expected. and the greatest ones keep making quality stuff. Tough Love Arena; April 23, 2022 at 2:00 PM EDT Check in at Tutup Organized by Tough Love Arena Tournies. example : DGN | shygybeats (Dank Broccoli #4227) Most combos should be unaffected, Modding: Added "dieOnFighterHit" to ProjectileConfig, Modding: Added "mirrorImage" to RemoteAnimationConfig, Modding: Added "nextHitSetAngle" to TumbleConfig (see Swat for an example), Debug Ref: Fixed button text being really long in the for SFX section, Debug Ref: Removed broken, unused "Launch" SFX, Menu: Entering the Debug or Mod menu stops the menu music. This doc has all the code for the Rice mod, all you need to to is copy it into the modding tool in advanced extras, and download. Please report any new loading or rendering bugs! NOTE: The hitbox changes restore the Meats to the original design for their normals. Hello, Guest! Events. -4b is slower, but has frame 5 armor and deals 0.18 instead of 0.07, with 0.05 chip. Is it achievement compatible? About: Fixed link to Rice & Onion guide to show table of contents, About: External guides/resources are now visible on mobile, Menu: Added Patch Notes popup that appears the first time you load the game after an update, NOTE: This won't be visible until the next update goes out, Changed Beef: Canceling Lemon > Indecisive Lemon is now performed by holding back during Lemon startup frames, rather than timing a Light Attack, Tutorial: Added section for Indecisive Lemon under Beef's Character Guide, Todo: Cleaned up and organized Phase 1 goals by category, Tutorial: Fixed bug where boss characters were visible (they did nothing when selected), Menu: Fixed bug where changing menu options would temporarily hide the Custom Controls button in the bottom right corner, Lobbies: Host can now set the max number of players, best of X, round time, and whether bosses are allowed, Ranked: Fixed bug where the Round Time could be set to something other than 60 seconds, Options: Fixed bug where "Restore Defaults" reset some Training settings. If you copy & paste the prefix, it will be ignored. You can now map an additional key or button strictly for Pausing (default is the P key), Pausing opens a Pause Menu that's usable with mouse / keyboard / controller, If you are in a menu, you can open the pause menu by clicking the new P button in bottom right OR pressing the pause button, If you are playing a game, you can open the pause menu by clicking the timer OR pressing Escape OR holding the pause button for 3 seconds, Pausing during a offline game will pause the gameplay, Pausing during an online game will disable your inputs while the game continues in the background, You can almost always Pause, with different options available depending on context, The Pause Menu always lets you change controls, toggle audio, and toggle fullscreen, If you are in a game, there is an option to Leave Game, If you are in Training Mode, there is an option to open the Training menu, Adjusted the clickable area for the timer, Removed the now redundant Custom Controls and Fullscreen buttons from menus, Feature flags allow our team to enable and disable features near-instantly and without pushing a new version, This tool will improve our ability to handle server outages and migrations, Rice: Fixed bug where Rice could get stuck in mid-air, Garlic: Fixed bug where the metered attack could be canceled into a normal, Pork: Fixed bug where Pork could get stuck in the ground, Six new Foolish skins have been added - one for each character, Gameplay and balance changes have been made to the entire cast, We will let the players figure out what changes have been made :), Some menus and game modes have been temporarily disabled, This patch will be reverted at 11am EST on Monday, April 4. God is smiling down on the modders bringing joy to bored cagey broke ass gamers everywhere by keeping this game fresh and amaziing. See the Types doc for which strings to use going forward, Modding: Added CharacterSFX to the bottom of the Types doc, Gameplay: REJECTION no longer gains you or the opponent any meter for making contact, Gameplay: BURST no longer gains you or the opponent any meter for making contact, Modding: Renamed version > engine and modRevision > modVersion, to better match how people discuss their mods, Modding: Added "meterCost" to SequenceConfig. Please refresh the page. @blackbenzamg people will support what you love. They will be left with 1 health, Gameplay: Chip damage has been added to Grounder, Frenzy, Teleport, Palm, BEEFCAKE, Chop, Roundhouse, Hopkick, and Sneak, Gameplay: Walking forward now gains a small amount of meter (based on time walking, not distance), Buffed Garlic: Sneak damage increased 40 > 60, Frame Data: Fixed bug where Grounder info was incomplete, Modding: Fixed bug where FrameConfig.meterGain was not halved during a RAPID combo like other meterGain, Modding: Blue life is still supported in the game engine, but will be removed soon. (note that you have to delay the tp after the first three, and at other times during the infinite depending on your timing). NOTES: Refactoring work should not affect gameplay. It's simple, stays in the spirit of throws (they only work on blocking), and fixes the difficult scenario of consistently avoiding Caber Toss (just hold forward), Throw ranges: These been expanded in proportion to walk speed. It should still be punishable by every character's Heavy, but only at point-blank. Please report any bugs! A new hidden-object game! The downloads will be listed under "Assets". Tough Love Arena. EBF5 iOS Version: > The goal is to make mobile controls feel more responsive. But what if there was an entry level fighting game that was not. When you close or refresh your tab, anything loaded will be deleted. This should help reduce the number of loading errors, Character Select: Fixed bug where default round settings weren't correct for Online and Boss fights, Welcome: The initial Welcome screen now lets you click/press to start immediately, Welcome: Added loading animation for the initial game load, Welcome: If there's a loading error on the Welcome screen, it now gives you relevant information, Loading: Added additional logging to help us debug loading errors, Crash Screen: Now when the game crashes, a helpful message is displayed, Character Select: Fixed bug where picking a character and then clicking Random before choosing a flavor crashed the game, Online: Migrated to new matchmaking server, Casual: Fixed bug where multiple games could accidentally run in parallel if you quit right after loading, Character Select: Fixed bug where choosing P2 with a mouse accidentally updated P1, Character Select: Fixed bug where double clicking a favorite character would undo the flavor selection, Gameplay: Fixed bug where doing a RAPID on the same frame your opponent made a sound would repeat the sound throughout the RAPID freeze, Minigame: Generator has been updated so that softlocks should now be impossible, Minigame: Removed RESET instructions since it's no longer necessary, Online: Added minigame to fill the time while waiting for Ranked/Casual matches (mobile support coming soon), Online: Fixed audio bug where the "found match" sound was reliant on the music volume setting, Character Select: Added Random option to Stage select, Modding: Fixed round end animation if/when using negative healthGain drops your health below 0, Character Select: Fixed bug where clicking anywhere on the character during flavor select would continue. They will be removed Saturday morning, October 16. We're a community of 3.9 million creative members sharing everything Minecraft since 2010! The hitboxes are so janky and the grab ranges are broken as well. About. TOUGH LOVE ARENA must be in the TOUGH LOVE ARENA Discord and the Tough Love Discord (where the matchmaking for this tourney will occur) TLA account preferred, for easier tracking of matches throughout the tourney. Tough Love Arena Changelog 0.98.5 2022/11/07 Controls: You can now map the number keys Controls: Mapping a number key for either P1 or P2 disables that shortcut for emotes and Training 0.98.4 2022/11/07 Gameplay: Kara canceling is disabled if the starting move has armor frames that take a hit 0.98.3 2022/11/06 Tough Love Arena is a web-based, indie fighting game with six unique characters and rollback netcode. On top of that, a lot of old weapons have been rebalanced too. This works with keyboard/controller/mouse/touchscreen, Added "Render FPS" option. Dives down with a quick attack, Beef: Added "Air Lemon". Longer combos can still be bursted, Training: With hitboxes on, you can now see how many juggle points remain during a combo, Debug Tools: Fixed issue with inner menu navigation, Options: Removed "Unload Stale Sprites" until it can be further tested and debugged, Debug Tools: Merged public and private debug tools into one ugly menu, Buffed Beef/Pork: Palm disadvantage on block decreased -9 > -8, Nerfed Beef/Pork: Reverted 0.83.0 buff that made Jump > Spike scale as 1 hit, now it's back to 2, Buffed Noodle/Rice: Increased the juggle height when Slap anti-airs to make hitting with both Slaps less likely, Buffed Noodle/Rice: Getting hit inbetween the two attacks of Slap no longer registers as a counterhit, Buffed Noodle/Rice: Whip hitbox is now uniformly taller, making juggles easier and removing the "sweet spot" at the end, Buffed Noodle/Rice: Whip Splash startup reduced by 3 frames (makes Slap > Whip Splash juggles more reliable), Nerfed Noodle/Rice: Reduced horizontal range of Slap's first hitbox by 17%, Nerfed Noodle/Rice: Reverted 0.91.0 buff to horizontal range of Slap's second hitbox, Nerfed Noodle/Rice: Reverted 0.91.0 buff to Slap's pushback, Nerfed Noodle/Rice: Slap's total animation is slightly longer, making it easier to whiff punish, Nerfed Noodle/Rice: Reduced cancel window of Slap's second hit 8 > 6 frames, Nerfed Noodle/Rice: Reduced cancel window of Whip Pounce 8 > 6 frames, Nerfed Noodle/Rice: Increased recovery of Whip Pounce by 5 frames. This only affects attacks with armor. Net distance moved is the same, Buffed Garlic: Empty Dash recovers 2 frames earlier, making Sweep > Dash +2 on hit, Migrated active player count to new system. Now you start watching from the start, but might not see the end, Server Lobbies: Fixed bug where lobbies would crash the game when you tried to leave under certain circumstances, Server Lobbies: Fixed bug where if Player 1 tabbed out on the win screen, the match might never end. In earlier posts I showed off some of the new status effects and new skills, and this time Im showing you some of the new weapons in the mod. NOTE: Online play should be unaffected. Dash should now travel the same distance as before when done alone, done out of Sweep or Dash, or when cancelled into a followup. -b3 gives 500 love. Downtown Los Angeles is the central business district of Los Angeles, California. We will be keeping an eye on whether the damage becomes problematic, Ranked: Reaching "Hot" rank or higher now unlocks the "Plaid" skin for that character, Character Select: Removed version overlay in bottom left to reduce clutter, Online: Slightly shortened calibration time (reduced amount of time spent auditing new method), Maintenance: Added more auditing for new calibration algorithm, Ranked: Added "Max Input Delay" setting within the character select, Ranked: Added preview of what your input delay will be before confirming a match, Ranked: Fixed bug where search range preference wasn't being preserved across sessions, Ranked: Fixed bug where you could fight yourself in another window/browser, Maintenance: Added auditing for new calibration algorithm, Maintenance: Fixed bug in calibration monitoring, Maintenance: Added additional monitoring to calibration, Buffed Garlic: Dash > 4S now cancels into new move "Dash Back" instead of Backflip, Dash Back has all the same cancel options as Dash, except 4S and 6S both cancel into Dash Again, Ranked: MMR boundaries for Spice Levels have been adjusted, Leaderboard: Leaderboard has been been restored, Ranked: Ranked is temporarily disabled as we perform a database migration and reset, Leaderboard: Leaderboard is temporarily disabled as we perform a database migration and reset, Maintenance: Migrated Leaderboard view to a new server with a 1 minute cache, Maintenance: Removed client-side Leaderboard cache management, Buffed Noodle: Fixed bug where the opponent gained much more meter than intended when blocking Grounder and Frenzy, Nerfed Noodle: Grounder hitbox is now shorter, making it less likely to catch opponents jumping, Nerfed Noodle: Frenzy damage reduced 200 > 180, Buffed Beef/Pork: Uppercut travels slightly further, making combos off Heavy more reliable at max range, Status: Updated active player count to update more frequently, Maintenance: Migrated active player count to a new server, Maintenance: Modified UI to better identify footage from a dev build, Animation: Premium colors can be selected in Training Mode without a Premium Account (coming soon), Animation: Noodle has been fully animated and polished, Animation: Noodle has new options for alternate colors, Menu: Character select has been slightly redesigned, Nerfed Noodle: Grounder meter gain reduced (100, 100, 100) > (30, 30, 40), Buffed Garlic: Adjusted distance traveled during Dash and Dash Again to match level before 0.51.0, NOTE: Dash's nerf in 0.51.0 was an accident caused by the Sweep rework. Please keep copies of your local mod files, Nerfed Beef: Reduced meter gain on whiffed Flex 200 > 100, Menu: Improved active player count tracking. It is necessary code cleanup that will make future work much easier and safer. vs Frenzy startup), Maintenance: Rewrote platform detection and behavior for WIP mobile apps, Maintenance: Added more options to asset loading for WIP mobile apps, Gameplay: Throws (including Caber Toss) are now throwable during startup, Buffed Beef/Pork: Heavy Punch damage increased 80 > 90, Adjusted Beef/Pork: Heavy Punch pushback reduced 0.3 > 0.2, Palm pushback increased 0.3 > 0.4, Nerfed Beef/Pork: Heavy Punch advantage on hit reduced +7 > +5 (removes Heavy Punch > Gutpunch link), Nerfed Beef/Pork: Uppercut now slides forward during recovery, making it easier to punish optimally on block, Nerfed Beef/Pork: Uppercut recovery increased 30 > 34 to prevent new forward slide from enabling certain mid-screen juggles, Nerfed Onion/Garlic: Walk backward speed decreased 0.06 > 0.05 (Meat is 0.04 and Carb is 0.035), Adjusted Garlic: Sneak now dives in at an angle, landing closer to the opponent and preventing whiffs, Combo Trials: Beef and Pork have been updated, Lobbies: Added HOST button to allow the host to promote someone else w/o leaving the lobby, Lobbies: The SWITCH button has been removed and replaced with clicking on the status (e.g. Each player gets 4 new and fully functional weapons. NOTE: Old Lobbies will be phased out once Server Lobbies are stable. The new slide should help in the difficult Noodle/Rice matchup (making it easier to armor through Whip), but hurt in the easy Onion/Garlic matchup (Chop is now easier to punish on a close block/whiff). This mod makes cheating and editing your sims and unplayed sims much easier with the use of pop up menus. Loop has been moved from Key5 to here. Patch Notes. Espaol - Latinoamrica (Spanish - Latin America). Lobbies are new and not very well tested. NOTES: The recent April Fools patch had a lot of wacky stuff, but some of the changes were experiment balance tweaks. Teleport to the ground to punish their anti-air with a Roundhouse, Garlic: Changed Backflip > Jump cancel from Light to Special, to make mashing Light after Backflip easier, Gameplay: Hurtboxes are slightly wider during landing frames, so whiff punishing a jump attack as they land is now easier, Fixed Beef/Pork: Jump's rising attack now has armor vs air attacks AND projectiles (to handle Air Lemon), Fixed Rice: Swat can no longer trade with projectiles, How to Play: Added a section for special jump attacks to each character's Strategy section, Modding: AttackSequenceConfig.displayCancelsFrom added (to better display Frame Data for moves you can only do by cancelling something else), Menu: Pressing Throw works the same as pressing Light on most menus, Training Mode: Toggling hitbox display while gameplay is frozen will now update immediately, rather than requiring a frame step, Event Mode: You can toggle hitbox display from the Pause Menu (this is tracked separately from Training Mode), Event Mode: There is now a controller preview on the main menu (this is temporary for an offline event), Attract Mode: The setting to enable this is now enabled by default if playing on desktop, Attract Mode: You can now exit by clicking, just like the Welcome screen, Event Mode: Fixed bug where rebooting would immediately play music, Event Mode: Enable all flavors when playing Human VS CPU, Pause Menu: You can now hold any 1 key/button to switch from Single Player to Two Players controls, Pause Menu: You can now hold any 2 keys/buttons to exit without saving, Event Mode: Rebooting exits fullscreen. , October 16 be ignored the downloads will be phased out once Server Lobbies are stable be out... 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( Spanish - Latin America ) it just a little easier to whiff punish up close of! With 0.05 chip ; April 23, 2022 at 2:00 PM EDT Check tough love arena mods Tutup! Reverted, making it just a little easier to whiff punish up.!

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